Difference between revisions of "AMA Recap: March 31, 2022"
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Champions Ascension AMA recap 3.31.22 | |||
'''Guest of Honor: ''Tom Tang''''' – Director of Game Design – Game Play and Tokenomics | |||
With MC’s '''''Captain Chris''''' and '''''Squiddy''''' | |||
'''On Tom’s Pedigree:''' | |||
•>25 years in game industry | |||
•3d artist, designer and producer roles | |||
•Tom has worked on games like Halo Wars (RTS), Microsoft First Party Studios, Blue Dragon, Lost Odyssey, Tower Defence Game, Shadowbane | |||
'''On Squiddy:''' | |||
•Squiddy joked about getting married in Vegas, but then backpeddled and said he was only engaged... the truth is unclear! | |||
'''On Combat Gameplay:''' | |||
•Champions will be able to switch weapons in later versions. Weapons will be an NFT. | |||
•Skill base will be wide to attract all players. Highly accessible for casual and hardcore gamers alike. | |||
•Game will be visually appealing. Lost Ark style is a possible vision. | |||
•Divinity does not guarantee combat success. Essence and strategy play a major role as well. | |||
•Confirmed a Rock Paper Scissors relationship between the three main essences. | |||
•Divinity will play a greater role in the arena. | |||
•Purity will have synergy in combat, but this is not worked out yet. | |||
•Combat system is still in development. | |||
•Primes will only battle primes. | |||
'''On Auto battling:''' | |||
•Deploy units to battle field and they will battle automatically. | |||
•Stats and abilities will matter in determining the result of the battle | |||
•Each family has a default, pre-determined weapon for auto battling | |||
•Full gear will not be released with auto battle | |||
'''On Gameplay beyond the arena:''' | |||
•NPCs, Dungeons, Portals, Cities, Villages in full MMO Style | |||
•There will be both Player vs Environment (PVE) and Player vs. Player (PVP) content available. | |||
•Land allocated in different areas around the world where champions can build houses and businesses to create a user driven economy | |||
•Mining, gathering, and resource collection has been planned to support crafting, land and buildings. | |||
•Champions will be used in combat or sent to mine or craft. Not only fighting. | |||
•There will be different crafting buildings. One building may be potions/consumables. Gear may be one building or two buildings consisting of weapons and armor. | |||
•Players will have a champion for battle and a maestro for exploring the world | |||
•Maestros will likely be free to access (not an NFT). | |||
•Cosmetic skins and other feature for Maestro’s may be NFTs | |||
•Chatter System in progress for champions to interact in a 3D environment | |||
•Families will not be locked to their current gender. Both genders will be available in game and there are plans to produce more families. | |||
•Pet functionality is being developed. They may have both in combat and out of combat supports, like boosts for mining and foraging. | |||
•Purity will play a greater role in Soul Fusion. Higher purity will yield more expected outcomes. | |||
•Claws and other champion parts are not weapons for fighting, but a way to determine stats. | |||
'''On Staking:''' | |||
•Staking won’t impact usability of NFTs | |||
•There will be a future AMA on staking | |||
'''On Lore:''' | |||
•The game designers and writers work closely together to ensure consistency. Two-way interaction where both game design and lore impact each other but do not limit each other. | |||
•Captain Chris and Writer Ryan are working on something big regarding lore and community engagement. This will have a large impact on upcoming lore. | |||
'''On free to play:''' | |||
•Free to play will have limited access. | |||
•They will be able to play the game without having to own an NFT to get exposure to the game economy and system and draw them in. | |||
•Goal is to have people want to own NFTs and play to earn. | |||
•There won’t be a huge difference in gameplay mechanisms compared to existing free to play games. | |||
'''On Scholarships:''' | |||
•Prime Eternals will be able to be rented out. Scholarship program will be available. Timeline is still unknown. | |||
•Scholarships will be built into the game. | |||
'''On Guilds:''' | |||
•Huge plans for guild. | |||
•Guilds are different in blockchain games from other MMOs. 2 types of guilds – Crypto guilds and gamer guilds. These two types will be integrated together. | |||
•Large roster in the guild and scholarship systems will be used to benefit the guild. | |||
•Guild members will be able to participate in large scale gameplay features. For example, large scale PVP game modes. | |||
•Some land building systems/features will only be supported by guilds. | |||
•There may be some type of shared bank, fund or taxes to serve the purpose of guild land & building. | |||
•Guilds will be one of the MOST IMPORTANT systems in the game. Join the Wardens of Massina today! | |||
'''On Naming:''' | |||
•The team is debating whether naming champions will be possible or not. | |||
•Naming of champions may be an option or the champion names may be generated. | |||
'''On Security:''' | |||
•CA takes the security of our investments very seriously. They were already aware of risks well before the security hack of Axie. | |||
•They have already started working with professional security providers to ensure the safety of our investments. | |||
'''On Current Game Design Initiatives:''' | |||
•3d experience – 3d clients for users to experience the game world | |||
•Web based experience related to tokenomics and NFTs | |||
•Preparing breeding system and play to earn initiatives | |||
•Game design discussions upcoming. | |||
•Tom discussed some tips for getting started designing a game. | |||
•Working on economy and design. They are doing their due diligence to make sure that there are minimal issues with any releases. | |||
'''On Hardware:''' | |||
•The game is being built for compatibility with average computer hardware. | |||
•The game will initially be playable on mouse and keyboard. Third party controller compatibility will be added later. | |||
•Cold storage will not impact the ability to stake. | |||
'''On Legal:''' | |||
•Legal team is extensively working to navigate the legal field in the US to ensure the success of the project | |||
•These hurdles may cause some delays | |||
•This is the number one priority | |||
This recap was provided to you by the Wardens of Massina under the guidance of Blitz and Joyfriend.<ref>https://medium.com/@wildflowermoonkiss/champion-ascension-ama-recap-3-31-22-5a6075c6fe9b</ref> |
Latest revision as of 16:35, 7 April 2022
Champions Ascension AMA recap 3.31.22
Guest of Honor: Tom Tang – Director of Game Design – Game Play and Tokenomics
With MC’s Captain Chris and Squiddy
On Tom’s Pedigree:
•>25 years in game industry
•3d artist, designer and producer roles
•Tom has worked on games like Halo Wars (RTS), Microsoft First Party Studios, Blue Dragon, Lost Odyssey, Tower Defence Game, Shadowbane
On Squiddy:
•Squiddy joked about getting married in Vegas, but then backpeddled and said he was only engaged... the truth is unclear!
On Combat Gameplay:
•Champions will be able to switch weapons in later versions. Weapons will be an NFT.
•Skill base will be wide to attract all players. Highly accessible for casual and hardcore gamers alike.
•Game will be visually appealing. Lost Ark style is a possible vision.
•Divinity does not guarantee combat success. Essence and strategy play a major role as well.
•Confirmed a Rock Paper Scissors relationship between the three main essences.
•Divinity will play a greater role in the arena.
•Purity will have synergy in combat, but this is not worked out yet.
•Combat system is still in development.
•Primes will only battle primes.
On Auto battling:
•Deploy units to battle field and they will battle automatically.
•Stats and abilities will matter in determining the result of the battle
•Each family has a default, pre-determined weapon for auto battling
•Full gear will not be released with auto battle
On Gameplay beyond the arena:
•NPCs, Dungeons, Portals, Cities, Villages in full MMO Style
•There will be both Player vs Environment (PVE) and Player vs. Player (PVP) content available.
•Land allocated in different areas around the world where champions can build houses and businesses to create a user driven economy
•Mining, gathering, and resource collection has been planned to support crafting, land and buildings.
•Champions will be used in combat or sent to mine or craft. Not only fighting.
•There will be different crafting buildings. One building may be potions/consumables. Gear may be one building or two buildings consisting of weapons and armor.
•Players will have a champion for battle and a maestro for exploring the world
•Maestros will likely be free to access (not an NFT).
•Cosmetic skins and other feature for Maestro’s may be NFTs
•Chatter System in progress for champions to interact in a 3D environment
•Families will not be locked to their current gender. Both genders will be available in game and there are plans to produce more families.
•Pet functionality is being developed. They may have both in combat and out of combat supports, like boosts for mining and foraging.
•Purity will play a greater role in Soul Fusion. Higher purity will yield more expected outcomes.
•Claws and other champion parts are not weapons for fighting, but a way to determine stats.
On Staking:
•Staking won’t impact usability of NFTs
•There will be a future AMA on staking
On Lore:
•The game designers and writers work closely together to ensure consistency. Two-way interaction where both game design and lore impact each other but do not limit each other.
•Captain Chris and Writer Ryan are working on something big regarding lore and community engagement. This will have a large impact on upcoming lore.
On free to play:
•Free to play will have limited access.
•They will be able to play the game without having to own an NFT to get exposure to the game economy and system and draw them in.
•Goal is to have people want to own NFTs and play to earn.
•There won’t be a huge difference in gameplay mechanisms compared to existing free to play games.
On Scholarships:
•Prime Eternals will be able to be rented out. Scholarship program will be available. Timeline is still unknown.
•Scholarships will be built into the game.
On Guilds:
•Huge plans for guild.
•Guilds are different in blockchain games from other MMOs. 2 types of guilds – Crypto guilds and gamer guilds. These two types will be integrated together.
•Large roster in the guild and scholarship systems will be used to benefit the guild.
•Guild members will be able to participate in large scale gameplay features. For example, large scale PVP game modes.
•Some land building systems/features will only be supported by guilds.
•There may be some type of shared bank, fund or taxes to serve the purpose of guild land & building.
•Guilds will be one of the MOST IMPORTANT systems in the game. Join the Wardens of Massina today!
On Naming:
•The team is debating whether naming champions will be possible or not.
•Naming of champions may be an option or the champion names may be generated.
On Security:
•CA takes the security of our investments very seriously. They were already aware of risks well before the security hack of Axie.
•They have already started working with professional security providers to ensure the safety of our investments.
On Current Game Design Initiatives:
•3d experience – 3d clients for users to experience the game world
•Web based experience related to tokenomics and NFTs
•Preparing breeding system and play to earn initiatives
•Game design discussions upcoming.
•Tom discussed some tips for getting started designing a game.
•Working on economy and design. They are doing their due diligence to make sure that there are minimal issues with any releases.
On Hardware:
•The game is being built for compatibility with average computer hardware.
•The game will initially be playable on mouse and keyboard. Third party controller compatibility will be added later.
•Cold storage will not impact the ability to stake.
On Legal:
•Legal team is extensively working to navigate the legal field in the US to ensure the success of the project
•These hurdles may cause some delays
•This is the number one priority
This recap was provided to you by the Wardens of Massina under the guidance of Blitz and Joyfriend.[1]