Difference between revisions of "AMA Recap: March 11, 2022"
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'''Guest of Honor:''' Johnny Casamassina, Senior Vice President of Creative Development, Jam City.<ref>https://www.youtube.com/watch?v=b-8nVkVmfMg&ab_channel=BunZaga</ref> | |||
with MC's Squiddy and Captain Chris. | |||
'''On Johnny's Role:''' | |||
*Johnny's focus has been solidifying grand vision documents in place and getting plans into some actionable terms post-drop. | |||
'''On Lore:''' | |||
* Lore, Narrative and Worldbuilding will be at the forefront of everything they do. The story of the 7622 and community driven stories will be brought into the world. | |||
*Maiax, the Shadow Walker, is the Big Bad in the "Titan Universe". | |||
*Essence is the blood of the Titans that used to roam Massina. | |||
*Possible Audio / Video to be provided for lore. | |||
*Compilation book for "Act 1" will be released. | |||
*Graphic novels/comic clips may be released. | |||
'''On Prime Eternal Perks:''' | |||
* Prime eternals will get special privileges. Some that are known, and some that will be surprises. | |||
*Considerations for how this experience will continue to evolve. A lot of the ideas come from the community and what we want to see. | |||
'''On Champions Brand''' | |||
* Vision for the Brand of Champions: Ascension. We are not just building a game. We are building a brand, a universe that people care about and want to be a part of and see more of. The core game will be the heart and soul of what we are trying to accomplish, but there will be more. Mentions of WWE, MMA, Boxing - surrounded by a larger entertainment experience, and there is an opportunity to build something like this for Champions: Ascension. Many more "attractions" can be built in this "theme park" and the Champion NFTs (Prime Eternals) will be the keys to access these "attractions". The more successful the brand is, the easier it is for Jam City to commit more resources to enhance the experience. | |||
* Partnerships: Conversations are underway to get the media machine moving with partnerships. Looking at things that enhance the brand and are a good mix for Champions: Ascension. They are looking for the right partnerships. | |||
*There is a vision for how the game will be scaled over time which will allow different economic status' to buy in, different leagues for different levels of champions. | |||
'''On Gameplay:''' | |||
* Free to play will be added. A fun game that will not interfere with the ecosystem. | |||
* Prime eternals could be the character selection screen in Mortal-Kombat style. | |||
*E-Sports are a possibility. | |||
*The three prime houses are in a rock-paper-scissors balance. | |||
*Toward the end of April, we are being taken to the moon. A club for prime eternals. 3 doors. First door is opened by being a prime eternal. VIP section for eternals with at least 1 divinity. Then a special door for the one five divinity holder. This will continue to grow and provide more benefits as time goes on. | |||
*Prime Eternal "Parts": Individual part techniques will be fairly similar for each family but essence may have different effects. A hypothetical example was that death essence parts may cause a poison, arcane a stun. | |||
*There will be different modes and different inputs for those modes. Autobattle (strategic, choice based for higher success), Separate skill based input battle system. Trying to create a system that is easy to learn but hard to master. Easy to pick up and play quickly. | |||
*They have a hire in progress for a major developer of combat systems to help out. | |||
*Prime eternals are essentially gods in this game. Highest level of access, abilities and celebrity in the game. | |||
*Wagering is only allowed when the game constitutes skill based gaming. They would like wagering/gambling on the results of events to be a thing and are working toward this. There are roadblocks to this but it is an eventual goal. | |||
*Casino games, card and table games, geckoid races, betting on cramsters, etc. | |||
*Premium Real estate will be in Massina City | |||
'''On Divinity''' | |||
*A way to express some rarer parts. A collectability factor. Determines how rare the eternals are compared to the full champion pool. | |||
*Divinity will have an impact on the battle (visual effects, minor power boost). | |||
* Whatever it is determined that Divinity does or Prime Eternals do in the first module, these can be leveraged differently in different modules down the road for increased utility, validity, access. | |||
*You will not be able to increase the divinity of a prime eternal. | |||
*Divine parts will never be passed down. These are the rarer collectibles. | |||
'''On Purity''' | |||
* Breeding/Soul Fusion: Purity may be a higher percentage chance of getting the results that you want in breeding. They are looking it over to make sure that it won't destroy the system for everyone else. The progeny will be NFTs that can be owned and traded or sold. | |||
* Purity may increase percentage change of certain things happening. No specifics. | |||
*You will not be able to increase the purity of a prime eternal. | |||
'''On Community Content''' | |||
* If you're making community content, Squiddy will hype it up! Web 3 is a direct line of communication, participation and collaboration with the community. We are a part of building the game and community and we will benefit from it. Staff are very excited about the community contributions. | |||
* Darulk Dice: An example of something fun that comes out of community discussions. Engaging minigame/dice game in Discord. This was not part of the original plan. Simple dice game with Darulk (bad) and Pineapple (good) based on community obsession with pineapples on pizza. | |||
* Pets: Work is being done on how pets can be utilized in game, all because the community was excited about pets and asked about how they can be used. | |||
'''On Elemental Houses''' | |||
* Power loops/check and balance systems. Elemental Loops - Fire, Air, Earth and Water. Strong elemental classes which are built from our understanding of the world. The downfall of the House of the World, 4th divine house, caused the creation of the four elemental houses. | |||
*Then there is the other loop - the Divine Loop - Life, Death and Arcane. Heaven, Hell and inbetween. | |||
*Mentions of "Elemental Eternals" but no specifics on what they may be, but they will not be on par with "Primes". "Elementals" may have their own special perks and access that are different from "Primes". | |||
* |
Latest revision as of 19:20, 10 April 2022
Guest of Honor: Johnny Casamassina, Senior Vice President of Creative Development, Jam City.[1]
with MC's Squiddy and Captain Chris.
On Johnny's Role:
- Johnny's focus has been solidifying grand vision documents in place and getting plans into some actionable terms post-drop.
On Lore:
- Lore, Narrative and Worldbuilding will be at the forefront of everything they do. The story of the 7622 and community driven stories will be brought into the world.
- Maiax, the Shadow Walker, is the Big Bad in the "Titan Universe".
- Essence is the blood of the Titans that used to roam Massina.
- Possible Audio / Video to be provided for lore.
- Compilation book for "Act 1" will be released.
- Graphic novels/comic clips may be released.
On Prime Eternal Perks:
- Prime eternals will get special privileges. Some that are known, and some that will be surprises.
- Considerations for how this experience will continue to evolve. A lot of the ideas come from the community and what we want to see.
On Champions Brand
- Vision for the Brand of Champions: Ascension. We are not just building a game. We are building a brand, a universe that people care about and want to be a part of and see more of. The core game will be the heart and soul of what we are trying to accomplish, but there will be more. Mentions of WWE, MMA, Boxing - surrounded by a larger entertainment experience, and there is an opportunity to build something like this for Champions: Ascension. Many more "attractions" can be built in this "theme park" and the Champion NFTs (Prime Eternals) will be the keys to access these "attractions". The more successful the brand is, the easier it is for Jam City to commit more resources to enhance the experience.
- Partnerships: Conversations are underway to get the media machine moving with partnerships. Looking at things that enhance the brand and are a good mix for Champions: Ascension. They are looking for the right partnerships.
- There is a vision for how the game will be scaled over time which will allow different economic status' to buy in, different leagues for different levels of champions.
On Gameplay:
- Free to play will be added. A fun game that will not interfere with the ecosystem.
- Prime eternals could be the character selection screen in Mortal-Kombat style.
- E-Sports are a possibility.
- The three prime houses are in a rock-paper-scissors balance.
- Toward the end of April, we are being taken to the moon. A club for prime eternals. 3 doors. First door is opened by being a prime eternal. VIP section for eternals with at least 1 divinity. Then a special door for the one five divinity holder. This will continue to grow and provide more benefits as time goes on.
- Prime Eternal "Parts": Individual part techniques will be fairly similar for each family but essence may have different effects. A hypothetical example was that death essence parts may cause a poison, arcane a stun.
- There will be different modes and different inputs for those modes. Autobattle (strategic, choice based for higher success), Separate skill based input battle system. Trying to create a system that is easy to learn but hard to master. Easy to pick up and play quickly.
- They have a hire in progress for a major developer of combat systems to help out.
- Prime eternals are essentially gods in this game. Highest level of access, abilities and celebrity in the game.
- Wagering is only allowed when the game constitutes skill based gaming. They would like wagering/gambling on the results of events to be a thing and are working toward this. There are roadblocks to this but it is an eventual goal.
- Casino games, card and table games, geckoid races, betting on cramsters, etc.
- Premium Real estate will be in Massina City
On Divinity
- A way to express some rarer parts. A collectability factor. Determines how rare the eternals are compared to the full champion pool.
- Divinity will have an impact on the battle (visual effects, minor power boost).
- Whatever it is determined that Divinity does or Prime Eternals do in the first module, these can be leveraged differently in different modules down the road for increased utility, validity, access.
- You will not be able to increase the divinity of a prime eternal.
- Divine parts will never be passed down. These are the rarer collectibles.
On Purity
- Breeding/Soul Fusion: Purity may be a higher percentage chance of getting the results that you want in breeding. They are looking it over to make sure that it won't destroy the system for everyone else. The progeny will be NFTs that can be owned and traded or sold.
- Purity may increase percentage change of certain things happening. No specifics.
- You will not be able to increase the purity of a prime eternal.
On Community Content
- If you're making community content, Squiddy will hype it up! Web 3 is a direct line of communication, participation and collaboration with the community. We are a part of building the game and community and we will benefit from it. Staff are very excited about the community contributions.
- Darulk Dice: An example of something fun that comes out of community discussions. Engaging minigame/dice game in Discord. This was not part of the original plan. Simple dice game with Darulk (bad) and Pineapple (good) based on community obsession with pineapples on pizza.
- Pets: Work is being done on how pets can be utilized in game, all because the community was excited about pets and asked about how they can be used.
On Elemental Houses
- Power loops/check and balance systems. Elemental Loops - Fire, Air, Earth and Water. Strong elemental classes which are built from our understanding of the world. The downfall of the House of the World, 4th divine house, caused the creation of the four elemental houses.
- Then there is the other loop - the Divine Loop - Life, Death and Arcane. Heaven, Hell and inbetween.
- Mentions of "Elemental Eternals" but no specifics on what they may be, but they will not be on par with "Primes". "Elementals" may have their own special perks and access that are different from "Primes".