Difference between revisions of "Category:Prime Viewer"

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(Created blank page)
 
Tag: Reverted
Line 1: Line 1:
 
<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Prime Viewer</title>
  </head>
  <body style="text-align: center">
    <canvas id="unity-canvas" width=900 height=600 style="width: 900px; height: 600px; background: #231F20"></canvas>
    <script src="Build/web.loader.js"></script>
    <script>
      createUnityInstance(document.querySelector("#unity-canvas"), {
        dataUrl: "Build/web.data.gz",
        frameworkUrl: "Build/web.framework.js.gz",
        codeUrl: "Build/web.wasm.gz",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "FunZaga",
        productName: "Prime Viewer",
        productVersion: "0.7",
        // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
        // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
      });
    </script>
  </body>
</html>

Revision as of 18:07, 23 April 2022

<!DOCTYPE html> <html lang="en-us">

 <head>
   <meta charset="utf-8">
   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
   <title>Unity WebGL Player | Prime Viewer</title>
 </head>
 <body style="text-align: center">
   <canvas id="unity-canvas" width=900 height=600 style="width: 900px; height: 600px; background: #231F20"></canvas>
   <script src="Build/web.loader.js"></script>
   <script>
     createUnityInstance(document.querySelector("#unity-canvas"), {
       dataUrl: "Build/web.data.gz",
       frameworkUrl: "Build/web.framework.js.gz",
       codeUrl: "Build/web.wasm.gz",
       streamingAssetsUrl: "StreamingAssets",
       companyName: "FunZaga",
       productName: "Prime Viewer",
       productVersion: "0.7",
       // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
       // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
     });
   </script>
 </body>

</html>

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