AMA Recap: March 11, 2022
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Guest of Honor: Johnny Casamassina, Senior Vice President of Creative Development, Jam City.[1]
with MC's Squiddy and Captain Chris.
- Johnny's focus has been solidifying grand vision documents in place and getting plans into some actionable terms post-drop.
- Lore, Narrative and Worldbuilding will be at the forefront of everything they do. The story of the 7622 and community driven stories will be brought into the world.
- Maiax, the Shadow Walker, is the Big Bad in the "Titan Universe".
- Prime eternals will get special privileges. Some that are known, and some that will be surprises.
- Considerations for how this experience will continue to evolve. A lot of the ideas come from the community and what we want to see.
- Vision for the Brand of Champions: Ascension. We are not just building a game. We are building a brand, a universe that people care about and want to be a part of and see more of. The core game will be the heart and soul of what we are trying to accomplish, but there will be more. Mentions of WWE, MMA, Boxing - surrounded by a larger entertainment experience, and there is an opportunity to build something like this for Champions: Ascension. Many more "attractions" can be built in this "theme park" and the Champion NFTs (Prime Eternals) will be the keys to access these "attractions". The more successful the brand is, the easier it is for Jam City to commit more resources to enhance the experience.
- Partnerships: Conversations are underway to get the media machine moving with partnerships. Looking at things that enhance the brand and are a good mix for Champions: Ascension. They are looking for the right partnerships.
- There is a vision for how the game will be scaled over time which will allow different economic status' to buy in, different leagues for different levels of champions.
- Free to play will be added. A fun game that will not interfere with the ecosystem.
- Prime eternals could be the character selection screen in Mortal-Kombat style.
- E-Sports are a possibility.
- Divinity: A way to express some rarer parts. A collectability factor. Determines how rare the eternals are compared to the full eternal pool. Divinity will have an impact on the battle (visual effects, minor power boost). Whatever it is determined that Divinity does or Prime Eternals do in the first module, these can be leveraged differently in different modules down the road for increased utility, validity, access.
- The three prime houses are in a rock-paper-scissors balance.
- Toward the end of April, we are being taken to the moon. A club for prime eternals. 3 doors. First door is opened by being a prime eternal. VIP section for eternals with at least 1 divinity. Then a special door for the one five divinity holder. This will continue to grow and provide more benefits as time goes on.
- If you're making community content, Squiddy will hype it up! Web 3 is a direct line of communication, participation and collaboration with the community. We are a part of building the game and community and we will benefit from it. Staff are very excited about the community contributions.
- Darulk Dice: Engaging minigame/dice game in Discord. This was not part of the original plan. Simple dice game with Darulk (bad) and Pineapple (good) based on community obsession with pineapples on pizza.
- Pets: Work is being done on how pets can be utilized in game, all because the community was excited about pets and asked about how they can be used.
- Prime Houses vs Other Houses. Power loops/check and balance systems. Elemental Loops - Fire, Air, Earth and Water. Strong elemental classes which are built from our understanding of the world. The downfall of the House of the World, 4th divine house, caused the creation of the four elemental houses.
- Mentions of "Elemental Eternals" but no specifics on what they may be, but they will not be on par with "Primes". "Elementals" may have their own special perks and access that are different from "Primes".
- Then there is the other loop - the Divine Loop - Life, Death and Arcane. Heaven, Hell and inbetween.